Falchion

Adventuring Overview

Gameplay in Falchion can be broken down into 4 broad phases: Overworld Travel, Exploration, Battle, and Downtime.

Overworld Travel

Drifters navigate and travel the surface of The Known World of Goan, called the Overworld. This phase of gameplay can involve finding points of interest such as new settlements or dungeons, getting lost in the wilderness, setting up camp, foraging/hunting for food, etc.

Exploration

Drifters explore and map out a new point of interest. This phase of gameplay can involve searching for hidden passages and loot, sneaking past dangerous foes, and bypassing traps.

Battle

Drifters cross blades with the many hostile creatures across The Known World of Goan while in their pursuit of fortune and glory! Though blood is often spilled, not every battle may end in death.

Downtime

Time spent in the quiet respite of a settlement. This is when drifters are able to rest up, buy new gear, restock their resources, hone their skills, research new sorceries, among other various activities.

Exhaustion

Some general points no matter what phase of play:

EXHAUSTION EFFECT TABLE
Card Exhaustion Effect
2 +4DR to MGT checks
3 +4DR to AGI checks
4 +4DR to STA checks
5 +4DR to WIT checks
6 +4DR to EMP checks
7 +4DR to SPR checks
8 Movement reduced by 1/2 (Minimum 10'(30'), 1 Sorcery per day)
9 HP reduced by 1/2 (minimum 1 HP)
10 1/2 Damage (minimum 1)
Jack 1/2 Sorcery Dice (minimum 1)
Queen 1/2 Miracle Dice (minimum 1)
King 1/2 Grit (minimum 1)
Ace Disadvantage on MGT, AGI, and STA checks
Joker Disadvantage on WIT, EMP, and SPR checks