Afrith (Minor)
Large Elemental
Like a ram-horned humanoid lion that fought its way out of hell. Large bat ears, short, fiery red mane, ebony horns, eyes of burning embers. A fiery crown sits atop its head. Smells like burnt fur, incense, and sulphur.
HD:10(55HP)|ML:28|#:1(1)
MOVE:30’/Flying-80’|ARM:Tough Hide (d6)
Attacks:
- 1 x Claw (2d8 Slash)
Traits:
- Immunity: Immune to non-magical damage.
- Morale: Will burn the world to the ground before fleeing.
- Sorcery Powers: Each 2-in-6 chance to recharge.
- Flame Pillar: Becomes literal fire for 3 rounds.
- Flammable objects within 5’ catch.
- Deals additional 1d8 Flame damage.
- Invisibility: Flickers out, leaving behind an ashen image that disintegrates after a second or two.
- Illusionary Form: A lie of sight and sound, dissolving into ash if touched.
- Flame Wall: Summons a wall of flame you wouldn’t like to run into.
- Duration:[DICE]Rounds|Range:60'
- Size: [DICE] x 10’ across, 10’s high, 5’ thick.
- Damage: [SUM] Flame damage to anything within, [HIGH] Flame
- Create Vittles & Drink: Create enough food and drink for 2d6 humanoids and beast of burden.
- Tastes like smoke and copper.
- Create Metallic Object: Anything metallic that fills up to 3 inventory slots.
- Lasts 1 day, then turns to ash.
- Create Soft/Wooden Object: Anything wooden that fills up to 3 inventory slots.
- Permanent.
- Flame Pillar: Becomes literal fire for 3 rounds.
- Despise Bottle Daemons: Attack on sight.