Falchion

Battle

During the Battle Phase, drifters cross blades and sling sorceries with foes.

Battle can be played out in various ways:

Theater of the Mind

The Fateweaver describes the scene and the players describe their drifter's actions.

Miniatures & Measurments

Creatures are represented physically on a table top or other surface by miniatures, with distance being measured in inches.

Battle Round Sequence - 1 round = 6 seconds

  1. Check for Surprise
  2. Draw Creature Reaction
  3. Check Initiative
  4. Determine Actions
  5. Resolve Actions in Initiative Order
  6. Check Morale
  7. End of Round

Step 1 - Check for Surprise

2:6 of drifters and creatures being surprised.

Step 2 - Draw Creature Reaction

Draw 2 cards, add their value together, and compare the result to the reaction table below.

REACTION TABLE - DRAW 2 CARDS
Card Total Reaction
4-8/One-Eyed Joker Hostile
9-15 May Attack
16-23 Indifferent
24-28/Standard Joker Friendly

Step 3 - Initiative

Determine order of participants in battle.

Step 4 - Determine Actions

Drifters may do 1 combination of the following on their turn unless otherwise stated:

Step 5 - Resolve Actions in Initiative Order

All combatants' actions are resolved in the turn order established in step 3.

Step 6 - Check Morale

The Fateweaver checks creatures' morale if needed.

Step 7 - End of Round

If there are still combatants alive that are willing to continue the battle, begin the next round with Step 3.

Battle Notes

Minimum Damage/Fatal Damage

Always deal/take a minimum of 1 damage, regardless of armor.

Threat Level

Battle Actions

Actions Listed in Alphabetical Order
Aim: -2DR to hit with a ranged weapon.

Attack - Melee [MGT]/[AGI] (based on weapon): Make an attack with equipped weapon.

Attack - Ranged [MGT/[AGI] (based on weapon): Fire ore throw a ranged weapon.

Block [MGT]: Block an incoming attack with a shield or weapon.

Dodge [AGI]: Dodge an incoming attack.

Grapple [MGT]: Hold a target in a grapple.

Grapple - Attack [MGT]/[AGI] (based on weapon): Attack grappled target.

Grapple - Break Free [MGT] or [AGT]: Escape from a grapple.

Hold: Hold an action until later in the round.

Load: Load a ranged weapon.

Move: Move up to Battle Movement.

Use Item: Use an item that the drifter is carrying or that is in the area.

Grit Die - ud8

The Grit Die is a ud8 and may be cast to use gambits.

Some possible gambits for the Grit Die: