General Skills
Appraise
Judge the value, authenticity, and use of things like artifacts, tools, etc.
- Rank 1: +1 to Appraise checks.
- Rank 2: +2 to Appraise checks.
- Rank 3: +4 to Appraise checks.
Artisan
Expert skill and craftsmanship relating to blacksmithing, needlework, carpentry, leatherworking, metal-carving, or another form of crafting.
- Can be taken multiple times, with each in a different craft.
- Rank 1: +1 to Artisan Craft and Knowledge checks.
- Rank 2: +2 to Artisan Craft and Knowledge checks.
- Rank 3: +4 to Artisan Craft and Knowledge checks.
Cooking
Skill in cooking and preparing delicious food.
- Rank 1: +1 to Cooking checks.
- Rank 2: +2 to Cooking checks.
- Rank 3: +4 to Cooking checks.
Craft
Create simple items and traps with simple tools and materials.
- Can sometimes make items that would normally take an Artisan check, but suffer +6DR.
- Rank 1: +1 to Craft checks.
- Rank 2: +2 to Craft checks.
- Rank 3: +4 to Craft checks.
Criminal Knowledge
Knowledge of the the criminal psyche, along with the criminal underworld.
- Rank 1: +1 to Criminal Knowledge checks.
- Rank 2: +2 to Criminal Knowledge checks.
- Rank 3: +4 to Criminal Knowledge checks.
Dark Vision
You can see in natural darkness, suffering no normal penalties from it.
- Prerequisite: Must be obtained from kin or another magical means.
- Rank 1: See up to 30'.
- Rank 2: See up to 60'.
- Rank 3: See up to 90'.
Drekling Heritage
Born with leathery skin and sharp talons
- Prerequisite: Must be of the Drekling kin.
- Rank 1: +1 to physical damage reduction, talons deal 1d4 slashing damage.
- Rank 2: +2 to physical damage reduction, talons deal 1d4+1 slashing damage.
- Rank 3: +3 to physical damage reduction, talons deal 1d4+2 slashing damage.
Etiquette
Knowledge of proper etiquette and how to conduct yourself in any given formal situation.
- Rank 1: +1 to Etiquette checks.
- Rank 2: +2 to Etiquette checks.
- Rank 3: +4 to Etiquette checks.
Faith
Strong faith in your chosen god, deity, cult, or religion.
- Prerequisite: Must be at least a 1st level Priest.
- Rank 1: May cast miracles from your specific faith without chanting them, but suffer a +4DR to the check.
- Rank 2: May cast miracles from your specific faith without chanting them, but suffer a +2DR to the check.
- Rank 3: Must be at least a 7th level Priest. May cast miracles from your specific faith without chanting them, suffering no penalty.
General Knowledge
Broad knowledge in a general field from the world of Goan, though not the more technical aspects.
- Can be taken multiple times, each time within a different knowledge area.
- Rank 1: +1 to General Knowledge checks.
- Rank 2: +2 to General Knowledge checks.
- Rank 3: +4 to General Knowledge checks.
Labor
Efficiently complete manual labor.
- Rank 1: +1 to Labor checks.
- Rank 2: +2 to Labor checks.
- Rank 3: +4 to Labor checks.
Leadership
Spur on and motivate those under your command.
- Rank 1: +1 to Leadership checks.
- Rank 2: +2 to Leadership checks.
- Rank 3: +4 to Leadership checks.
Long Distance Movement
Keep weariness at bay when traveling long distances on foot.
- Rank 1: +1 to Long Distance Movement checks.
- Rank 2: +2 to Long Distance Movement checks.
- Rank 3: +4 to Long Distance Movement checks.
Meditate
Calm your mind to regain sorcery dice for Words of Power.
- Prerequisite: Must be at least a 1st level Mage.
- Rank 1: +1 to Meditate checks.
- Rank 2: +2 to Meditate checks and shorten required meditation to 2 hours, but suffer +2DR to Meditate check.
- Rank 3: +4 to Meditate checks, shorten required meditation to 2 hours, but suffer +2DR to Meditate check, and double the number of sorcery dice gained by meditating for 3 hours and suffering a +4DR to Meditate check.
Negotiate
You have a knack for negotiating.
- Can negotiate in one of three ways: Persuasion (Intellect), Temptation (Will), or Intimidate (Might), with each leading to a different type of relationship.
- Rank 1: +1 to Negotiation checks.
- Rank 2: +2 to Negotiation checks.
- Rank 3: +4 to Negotiation checks.
Nyxren Heritage
Born with claws and a knack for being stealthy.
- Prerequisite: Must be of the Drekling kin.
- Rank 1: +1 to Stealth, claws deal 1d4 slashing damage.
- Rank 2: +2 to Stealth, claws deal 1d4+1 slashing damage.
- Rank 3: +3 to Stealth, claws deal 1d4+2 slashing damage.
Perform
You are skilled in performing via singing, playing an instrument, dancing, acting, etc.
- Can be taken multiple times, with each in a different performance area.
- Rank 1: +1 to Performance and Performance Knowledge checks.
- Rank 2: +2 to Performance and Performance Knowledge checks.
- Rank 3: +4 to Performance and Performance Knowledge checks.
Production
Expertise in the production of raw materials via farming, fishing, logging, mining, etc.
- Can be taken multiple times, with each in a different form of production.
- Rank 1: +1 to Production Knowledge and Technique checks.
- Rank 2: +2 to Production Knowledge and Technique checks.
- Rank 3: +4 to Production Knowledge and Technique checks.
Research
The art of sifting through written material to find the exact information needed.
- Rank 1: +1 to Research checks.
- Rank 2: +2 to Research checks.
- Rank 3: +4 to Research checks.
Riding
You are skilled in riding various beasts.
- May need a specific type of Riding skill if attempting to ride an exotic or unknown beast.
- Rank 1: +1 to Riding checks.
- Rank 2: +2 to Riding checks.
- Rank 3: +4 to Riding checks.
Survival
Recall survival techniques when trying to survive in the wilds.
- Rank 1: +1 to Survival Knowledge or Technique checks.
- Rank 2: +2 to Survival Knowledge or Technique checks.
- Rank 3: +4 to Survival Knowledge or Technique checks.
Theology
Recall knowledge about a specific god, deity, cult, religion, or their legends and mythology.
- Can be taken multiple times, with each focusing on a different god, deity, cult, or religion.
- Rank 1: +1 to Theology checks.
- Rank 2: +2 to Theology checks.
- Rank 3: +4 to Theology checks.
Worship
*Commune with god or deity to regain sorcery dice for miracles.
- Prerequisite: Must be at least a 1st level Priest.
- Rank 1: +1 to Worship checks.
- Rank 2: +2 to Worship checks and shorten required prayer time to 2 hours, but suffer +2DR to Worship check.
- Rank 3: +4 to Meditate checks, shorten required prayer time to 2 hours, but suffer +2DR to Worship check, and double the number of sorcery dice gained by praying for 3 hours and suffering a +4DR to Worship check.