Job Skills: Any
Anticipate
Ready to move at a moment's notice.
- Rank 1: +1 to initiative.
- Rank 2: +2 to initiative.
- Rank 3: +3 to initiative.
- Rank 4: +4 to initiative.
- Rank 5: +5 to initiative.
Defensive
Reduce incoming damage but falling prone.
- Rank 1: Reduce damage by 1d2.
- Rank 2: Reduce damage by 1d3.
- Rank 3: Reduce damage by 1d4.
- Rank 4: Reduce damage by 1d5.
- Rank 5: Reduce damage by 1d6.
First Aid
Adept at apply first aid.
- Rank 1: +1 to First Aid checks and amount healed.
- Rank 2: +2 to First Aid checks and amount healed.
- Rank 3: +3 to First Aid checks and amount healed.
- Rank 4: +4 to First Aid checks and amount healed.
- Rank 5: +5 to First Aid checks and amount healed.
Hardiness
Endure more physical punishment.
- Rank 1: +5 HP.
- Rank 2: +10 HP.
- Rank 3: +15 HP.
- Rank 4: +20 HP.
- Rank 5: +25 HP.
Healing Affinity
Recover more from healing herbs, tonics, potions, miracles, etc.
- Rank 1: +1d4 HP.
- Rank 2: +1d6 HP.
- Rank 3: +1d8 HP.
- Rank 4: +2d4 HP.
- Rank 5: +2d6 HP.
Lucky
Fortune smiles upon you.
- Rank 1: +1 to a check once a day, permitted by Fateweaver.
- Rank 2: +2 to a check or +1 to 2 checks a day, permitted by Fateweaver.
- Rank 3: +3 to a check or +1 to 3 checks a day, permitted by Fateweaver.
- Rank 4: +4 to a check or +1 to 4 checks a day, permitted by Fateweaver.
- Rank 5: +5 to a check or +1 to 5 checks a day, permitted by Fateweaver.
Sorcery Resistance
Resist the effects of the arcane.
- Rank 1: +1 to Spell Resistance checks.
- Rank 2: +2 to Spell Resistance checks.
- Rank 3: +3 to Spell Resistance checks.
- Rank 4: +4 to Spell Resistance checks.
- Rank 5: +5 to Spell Resistance checks.
Stealth
Become one with the shadows, allowing you to be unnoticed by others.
- Rank 1: +1 to Steal Checks.
- Rank 2: +2 to Steal Checks.
- Rank 3: +3 to Steal Checks. +1 to Melee or Ranged Attack Checks while hiding.
- Rank 4: +4 to Steal Checks. +2 to Melee or Ranged Attack Checks while hiding.
- Rank 5: +5 to Steal Checks. +3 to Melee or Ranged Attack Checks while hiding.
Strengthened Immunity
Bolstered immunity.
- Rank 1: +1 to MGT+STA checks vs Poison or Illness.
- Rank 2: +2 to MGT+STA checks vs Poison or Illness.
- Rank 3: +3 to MGT+STA checks vs Poison or Illness.
- Rank 4: +4 to MGT+STA checks vs Poison or Illness.
- Rank 5: +5 to MGT+STA checks vs Poison or Illness.
Tinkering
Trained in the art of lockpicking and disarming/setting traps.
- Rank 1: +1 to Tinker checks when lockpicking or disarming/setting traps.
- Rank 2: +2 to Tinker checks when lockpicking or disarming/setting traps.
- Rank 3: +3 to Tinker checks when lockpicking or disarming/setting traps.
- Rank 4: +4 to Tinker checks when lockpicking or disarming/setting traps.
- Rank 5: +5 to Tinker checks when lockpicking or disarming/setting traps.