Job Skills: Martial
Alert
Anticipate incoming attacks, ready to dodge out of the way.
- Rank 1: +1 to dodge.
- Rank 2: +2 to dodge.
- Rank 3: +3 to dodge.
- Rank 4: +4 to dodge, crit dodge on 19-20.
- Rank 5: +5 to dodge, crit dodge on 19-20.
Armor
Trained to make the best use of your armor.
- Can be taken multiple times for different types of armor (Light, Medium, Heavy, Powered, etc.)
- Certain specialty armors may require their own specific Armor skill.
- Rank 1: +1 damage reduction from armor.
- Rank 2: +2 damage reduction from armor.
- Rank 3: +3 damage reduction from armor.
- Rank 4: +4 damage reduction from armor, advantage on armor rolls.
- Rank 5: +5 damage reduction from armor, advantage on armor rolls.
Burst of Strength
Increase the damage of a melee attack through brute force.
- Rank 1: +1 damage, additionally increase damage up to MGT score, but the DR the Attack Check increases as well.
- Rank 2: +2 damage, additionally increase damage up to MGT score, but the DR the Attack Check increases as well.
- Rank 3: +3 damage, additionally increase damage up to MGT score, but the DR the Attack Check increases as well.
- Rank 4: +4 damage, additionally increase damage up to MGT score, but the DR the Attack Check increases as well.
- Rank 5: +5 damage, additionally increase damage up to MGT score, but the DR the Attack Check increases as well.
Dual Wielding
Trained to fight with a melee weapon in each hand.
- Rank 1: +3 to main weapon attack DR, +4 to off hand attack DR.
- Rank 2: +3 to main weapon attack DR, +4 to off hand attack DR.
- Rank 3: +2 to main weapon attack DR, +3 to off hand attack DR.
- Rank 4: +2 to main weapon attack DR, +2 to off hand attack DR.
- Rank 5: +1 to main weapon attack DR, +2 to off hand attack DR.
Encumbered Action
Carry heavy loads and move about easier in heavier armors.
- Rank 1: +1 to MGT+STA checks when wearing Heavy Armor, or performing checks with MGT concerning climbing or any other sort of feat of strength.
- Rank 2: +2 to MGT+STA checks when wearing Heavy Armor, or performing checks with MGT concerning climbing or any other sort of feat of strength.
- Rank 3: +3 to MGT+STA checks when wearing Heavy Armor, or performing checks with MGT concerning climbing or any other sort of feat of strength.
- Rank 4: +4 to MGT+STA checks when wearing Heavy Armor, or performing checks with MGT concerning climbing or any other sort of feat of strength.
- Rank 5: +5 to MGT+STA checks when wearing Heavy Armor, or performing checks with MGT concerning climbing or any other sort of feat of strength.
Guard
Guard a character or item up to 15' away by coming between it and an enemy.
- Taken when an enemy is about to attack a character/item.
- Can only block the incoming attack, not dodge.
- Rank 1: Guard 1 target per round.
- Rank 2: Guard up to 2 targets per round.
- Rank 3: Guard up to 3 targets per round.
- Rank 4: Guard up to 4 targets per round.
- Rank 5: Guard up to 5 targets per round.
Iron Fist
Increased unarmed attack damage.
- Prerequisite: At least 1st level Brawler.
- Rank 1: 1d6 blunt damage unarmed attacks.
- Rank 2: 1d6+1 blunt damage unarmed attacks.
- Rank 3: 1d6+2 blunt damage unarmed attacks.
- Rank 4: 1d8+2 blunt damage unarmed attacks.
- Rank 5: 1d10+2 blunt damage unarmed attacks.
Martial Prowess
At one with how your body moves.
- Prerequisite: At least 1st level Brawler.
- Rank 1: +1 to dodge, acrobatic, swim, jump, climb, and any other type of fitness checks.
- Rank 2: +2 to dodge, acrobatic, swim, jump, climb, and any other type of fitness checks.
- Rank 3: +3 to dodge, acrobatic, swim, jump, climb, and any other type of fitness checks.
- Rank 4: +4 to dodge, acrobatic, swim, jump, climb, and any other type of fitness checks.
- Prerequisite: At least 7th level Brawler or Warrior.
- Rank 5: +5 to dodge, acrobatic, swim, jump, climb, and any other type of fitness checks.
- Prerequisite: At least 7th level Brawler or Warrior.
Provoke
Draw enemies' attention to yourself.
- Target, to the best of their ability, must move closer/attack you.
- Prerequisite: At least 1st level Brawler.
- Rank 1: Provoke 1 enemy per day.
- Rank 2: +1 to provoke checks.
- Rank 3: +2 to provoke checks.
- Rank 4: +3 to provoke checks. Must be at least 7th Level Busker or Warrior.
- Rank 5: Rank 5: +4 to provoke checks.
Shields
Trained in the proper use of shields
- Rank 1: +1 to blocking with a shield.
- Rank 2: +2 to blocking with a shield.
- Rank 3: +3 to blocking with a shield.
- Rank 4: +4 to blocking with a shield.
- Rank 5: +5 to blocking with a shield.
Snipe
Take a moment to aim a ranged weapon to increase the odds of a successful shot.
- Prerequisite: At least 1st level Burglar, Archer, or Musketeer.
- Must be skilled with specific weapon.
- Rank 1: +1 to hit with ranged or thrown weapon.
- Rank 2: +2 to hit with ranged or thrown weapon, 2x range.
- Rank 3: +3 to hit with ranged or thrown weapon, 2x range, crit on 19-20.
- Rank 4: +4 to hit with ranged or thrown weapon, 2x range, crit on 19-20.
- Rank 5: +5 to hit with ranged or thrown weapon, 2x range, crit on 18-20.
Weapons
Trained with a specific type of Melee or Ranged weapon.
- Rank 1: +1 to hit with specified weapon.
- Rank 2: +2 to hit with specified weapon.
- Rank 3: +3 to hit with specified weapon.
- Rank 4: +4 to hit with specified weapon.
- Rank 5: +5 to hit with specified weapon.