Miscellaneous Gear
Encumbrance
- "Unencumbering": Doesn't fill any slots unless an abundance is carried.
- Light: Fills 1/2 of a slot.
- Normal: Fills 1 slot.
- Heavy: Fills 2 slots.
- Awkward: Fills 3 slots.
Containers
- “Backpack”: 6sd, 8 normal items
- “Bandolier”: 3sd, 6 light items
- Barrel: 10sd, 20 normal items
- Bucket: 2sd, 4 normal items
- Chest: 12sd, 15 normal items
- “Pouch”: 1sd, Unencumbering items
- Quiver: 4sd, 20 arrows/bolts
- “Sack”: 3sd, 10 normal items
- “Saddlebags”: 10sd, 20 normal items,
- “Satchel”: 4sd, 5 normal items
Gear
- Air Bladder: 1sd, leather membrane with small bellows to inflate
- Animal Feed: 1sd/days worth
- “Arrows/Bolts”: 5cp each
- Bear Trap: 20sd, crude iron-toothed spring-loaded trap, +2DR [AGI] or 1d8 Pierce and held
- Bedroll: 1sd, bedding and blanket rolled up and tied with leather straps
- Blackpowder, Barrel: 150sd, 2,500 shots worth
- Blackpowder, Powderhorn: 50 shots worth
- “Blackpowder, Single Shot”: 5cp
- Blanket: 4sd
- Blessed Water: 25sd
- Block & Tackle: 3sd, system of pulleys with rope threaded through
- Book, Blank: 10sd
- Book, Grimoire: 100sd per sorcery
- Book, Prayer Book: 100sd per blessing/miracle/prayer
- Book, Reading: 20sd
- Caltrops: 7sd, 1d2 Pierce, victim’s movement halved for 1d6 rounds
- Candle: 5cp
- Carbide Canister: 10sd, enough carbide pellets for 36 turns
- Carbide Lantern: 35sd, lights 60’ radius, lasts 36 turns, requires water and carbide tablets, emits a faint hiss
- Cauldron: 15sd
- “Chalk”: 1sd
- “Clothes, Fine”: 20sd
- “Clothes, Normal”: 5sd
- “Clothes, Poor”: 1sd
- “Clothes, Winter”: 10sd
- Crampons: 5sd, set of spikes strapped to footwear to prevent slipping or - to help with climbing
- Crowbar: 8sd, -4DR [MGT] to pry open
- “Exquisite Perfume”: 25sd
- Fishing Gear: 1sd, rod, line, and lure
- Fishing Net: 5sd, net of woven cord
- “Flint & Steel”: 4sd, used to start fires
- Grappling Hook: 12sd, 1d4 pierce
- Hammer: 8sd, 1d6 Blunt
- Hand Drill: 5sd
- Heavy Chain: 15’ , 10sd
- Holy Symbol, Iron: 25sd
- Holy Symbol, Silver: 60sd
- Holy Symbol, Wood: 8sd
- “Ink”: 5cp
- “Iron Nails”: 5sd, 18 nails
- Ladder: 10’ tall, 7sd
- Lantern Oil: 6sd, enough oil for 24 turns
- Lard: 5sd, can be used for 5 days of meals
- Large Iron Hook: 9sd
- Lock: 10sd
- Lockpicks: 5sd, 1:6 chance of breaking on failed [AGI] to pick lock
- “Magnesium Strip”: 4sd, shavings take a spark to create fire, 20 uses
- Manacles: 10sd
- Mattress: 3sd
- Meat Cleaver: 15sd, 1d6 Slash
- Medicine Bag: 15sd, stops bleeding/infection and heals 1d6 HP, [WIT], 10 uses
- Mess Kit: 1sd, pots, pans, and utensils used to cook outdoors
- “Metal File”: 10sd
- Miner’s Pick: 12sd, 1d6 Pierce
- Mirror, Glass: 15sd
- Mirror, Silver: 30sd
- Mirror, Steel: 5sd
- Muzzle: 6sd
- Oil Lantern: 10sd, lights 30’ radius, lasts 24 turns, won’t go out in the wind, 10sd
- “Paper”: 2cp
- Pole: 10’, 1sd
- Ration: 1 days worth, 2sd
- Rope: 50’ , 4sd
- “Salt”: 4sd
- “Scissors”: 9sd
- “Sharp Needle”: 3sd
- Shot, Cartridges: 10sd, pre loaded ammunition with powder and shot, 10 cartridges
- “Shot, Scattershot Cartridge”: 1 sd, pre loaded with powder and small lead scattershot, 1 cartridge
- Shot, Shotbag: 2sd, pouch of 100 round lead shot
- Shovel: 3sd
- “Soap”: 1cp
- “Spike, Iron”: 5cp
- “Spike, Wooden”: 1cp
- Spyglass: 250sd
- Tent, Grand: 50sd, canvas tent, sleeps 8-10
- Tent, Pavilion: 25sd, canvas tent, sleeps 4-6
- Tent, Personal: 10sd, canvas tent, sleeps 1
- Tent, Regular: 20sd, canvas tent, sleeps 2
- Tin of Percussion Caps: 15sd, 100 percussion caps
- Tinderbox: 5sd, 5 uses
- "Tobacco, Cheroot Tin": 10sd, tin of 19 cheroot cigarettes
- “Tobacco, Chewing”: 1sd, 1 tin
- "Tobacco, Papers": 20cp, pack of 50 small, thin, rolling papers
- “Tobacco, Pipe”: 1sd
- “Tobacco, Smoking”: 1sd, 1 pouch's worth
- Toolbox: 20sd, 18 nails, hammer, a small saw, tongs
- Torch: 2sd, lights 30’ radius, lasts 10 turns
- Vial/Bottle, Empty: 7cp
- “Waterskin”: 4sd, 4 days of water
- “Whistle”: 1sd