Step 4: Job
A Job is one of many roles a drifter plays during the course of their adventures.
Job Bonus
Each job allows grants you a Job Bonus (JB), based on the job's level, to succeed in actions that are related to that job:
JOB LEVEL | JOB BONUS |
---|---|
1st | 0 |
2nd/3rd | +1 |
4th/5th | +2 |
6th/7th | +3 |
8th/9th | +4 |
10th | +5 |
Skills
Each job also automatically grants Rank 1 in certain skills.
Selecting Jobs
You begin with 3,000 XP to spend on obtaining levels in various jobs. The amount of XP to gain another level in a Job increases with each job level.
JOB LEVEL | XP REQUIRED | TOTAL XP REQUIRED |
---|---|---|
1st | 1,000 | 1,000 |
2nd | 1,000 | 2,000 |
3rd | 1,500 | 3,500 |
4th | 2,000 | 5,500 |
5th | 2,500 | 8,000 |
6th | 3,500 | 11,500 |
7th | 5,000 | 16,500 |
8th | 7,000 | 23,500 |
9th | 9,500 | 33,000 |
10th | 12,500 | 45,500 |
###Jobs The following is a list of each currently playable job. More jobs will be added over time.
Burglar
A sneak-thief.
Job Bonus Actions: Melee Attacks, Dodge, Stealth, Acrobatics, Observation, Sixth Sense, Jump, Handiwork, Criminal Knowledge
Job Skills: Weapons: (One-Handed Swords, Axes, Spears, Maces, or Staves), Observe, Handiwork, Sixth Sense
Mage
A student of esoteric knowledge.
Job Bonus Actions: Sorceries using Words of Power, Monster Knowledge, Knowledge, Research, Sorcery Knowledge, Meditation
Job Skills: Monster Knowledge, Enhance Sorcery: Words of Power, Bonus Sorcery: Words of Power, Magical Talent
Priest
A religious zealot of a god or deity.
Job Bonus Actions: Sorceries using Miracles, First Aid, Monster Knowledge, Worship, Theology, Knowledge checks relating to chosen god/deity
Job Skills: Monster Knowledge, Enhance Sorcery: Miracles, Magical Talent, Faith: (from any followed religion or cult)
Warrior
A fighter trained in all manner of melee weapon combat and defense.
Job Bonus Actions: Melee Attack, Dodge, Block
Job Skills: Weapons: (One-Handed Swords, Two-Handed Swords, Axes, Spears, or Maces), Guard, Provoke