Falchion Rules Index
A reference index for the Falchion tabletop roleplaying game.
Use this page to navigate the core rules.
CHARACTER CREATION
-
- Overview & What You Need
- Choose Kin
- Generate Stats
- Target Numbers & Stat Pairings
- Choose a Trade
- Skills & Training Levels
- Starting Gear & Encumbrance
- Finishing Touches
KIN
- Humans
TRADES
- Burglar
- Mage
- Priest
- Warrior
STATS & SKILLS REFERENCE
- Primary & Secondary Stats
- When to Use Focus, Stamina, or Reflex
- Skill Philosophy & Advancement Caps
PLAYING THE GAME
CORE SYSTEM
- Dice & Resolution
- Difficulty Modifiers
- Critical Success & Failure
- Threat Level
THE FOUR AREAS OF PLAY
-
- Travel Turns & Pace
- Movement Conversion
- Encounters & Attrition
Exploration
- Turns, Time, and Light
- Searching, Sneaking, Forcing, Climbing
- Traps, Hazards, and Environmental Danger
Battle
- Initiative & Turn Order
- Attacking & Defending
- Crits, Fumbles, and Counterattacks
- Damage, Armor, and Shields
- Morale
Downtime
- Rest & Recovery
- Training Skills
- Advancement & Leveling
- Hirelings
-
SAVING THROWS & SURVIVAL
- Saves as Stat Checks
- Ongoing Effects
- Injury, Death, and Dying
CREATURES
- Creature Stat Blocks
- Size & Hit Dice
- Movement, Morale, and Loot
- Running BX-Compatible Monsters
SORCERIES & MIRACLES
SORCERY OVERVIEW
- What Magic Is in Falchion
- Who Can Cast
SORCERIES
- Hexcite & Grimoires
- Casting Sorceries
- Learning New Sorceries
- Sorcery Disciplines & Lists
MIRACLES
- Prayers
- Rituals
- Learning New Prayers & Rituals
- Cult & Religion Lists
SORCERY & MIRACLES REFRENCE
- Quick Casting Summary
- Common Magical Terms
- Optional Rules