Falchion

The Overworld

During the overworld phase of the game, drifters navigate and travel the surface of The Known World of Goan, which is represented by a Hex Map.

Overworld Turn Procedure - 1 turn = 2 hours

  1. Determine Actions
  2. Check for Random Encounters
  3. Drifters' Actions Are Resolved
  4. The End of the Turn

Step 1 - Determine Actions

Drifters determine what action they will take part in during this turn.

Step 2 - Random Encounter Check

The Fateweaver checks for a random encounter.

RANDOM ENCOUNTER CHANCE BY TERRAIN
Terrain Chance
Desert, Plains 1-in-6
Hills, Lake, Marsh, River, Woods 2-in-6
Badlands, Bayou, Deep Woods, Mountains 3-in-6

Step 3 - Resolve Actions

Drifters make checks as requested by the Fateweaver to determine the success/failure of the actions declared in Step 1.

Step 4 - The End of the Turn

End of Turn Checklist:

Overworld Actions

In Alphabetical Order
Fish [AGI]: Catch 1 fish, with an additional fish for every 4 over the DR.

Forage [WIT]: Find 1 unit of food or herbs, with an additional unit for ever 4 over the DR/find fresh water.

Guide [WIT]: When not following a road, find a path leading into the next hex, else 1-in-6 chance of getting lost.

Hunt [WIT]: Find wild game to hunt.

Lookout [WIT]: Watch for possible encounters in the overworld.

Make Camp [WIT]: Find a site suitable to make camp and light a campfire (if all resources are available).

Rest: Replenish 1d4 HP and increase Grit die by 1 level.

Sleep: Replenish 1d8 HP and Grit increase to ud8.

Travel: Travel from one hex to another.

FORAGING, HUNTING, & CAMPING DR BY TERRAIN
Terrain Open/Difficult Forage DR Hunting DR Camping DR
Badlands Difficult DR14 DR14 DR14
Bayou Requires a boat or raft DR10 DR14 DR14
Deep Woods Difficult DR14 DR12 DR14
Desert Open DR16 DR16 DR16
Hills Open DR12 DR12 DR12
Lake Requires boat or raft - DR12 DR10
Marsh Requires raft DR12 DR12 DR12
Mountains Difficult DR16 DR14 DR14
Plains Open DR12 DR10 DR10
River Requires boat or raft DR10 DR12 DR12
Sea Requires boat, raft, or ship - - -
Woods Open DR10 DR10 DR12
FORAGING & HUNTING DR MODIFIERS BY SEASON
Season Foraging Hunting
Spring +2DR -4DR
Summer - +2DR
Fall -2DR -
Winter +4DR +4DR