Falchion

Trade

Trade refers to a drifter's past and specialties.

Draw three cards and compare them to the table below. Select one of the three for the drifter's trade.

TRADE TABLE
Card Trade
2 Alchemist
3 Archer
4 Assassin
5 Beastmaster
6 Berserker
7 Burglar
8 Busker
9 Harbinger
10 Leadslinger
Jack Mage
Queen Pugilist
King Warrior
Ace Zealot
Joker Player Choice

Note on Inventory: Each piece of gear will fill up a certain amount of inventory depending on how heavy it is:

Alchemist

Creates tinctures, tonics, potions, poisons, and explosives.
Ability - Inoculated: Recast [STA] vs poison or disease.
Steady Hands: -2DR on checks to create alchemical concoctions and bombs
Level-Up Bonus: +1 Alchemical Concoction when using alchemical equipment.
Gear:

Archer

Skilled in bows and crossbows.
Ability - Rapid Nock: Immediately nock and fire another arrow/bolt without spending an action.
Hawkeye: -2DR when using bows and crossbows.
Level-Up Bonus: +1 damage with bows and crossbows.
Gear:

Assassin

A silent and deadly killer.
Ability - Assassinate: Deal max weapon damage + roll damage as normal when attacking an enemy that is unaware of the assassin’s presence.
Shadow Stalker: -2DR to stealth and hide checks.
Level-Up Bonus: - +1 damage when attacking a target without them knowing
Gear:

Beastmaster

Supernatural ability to commune with beasts.
Ability - Beastial Link: Link minds with a Beast, choosing to see through its eyes, and take control over its actions for up to 1d6 rounds.
Animalistic Communion: -2DR to checks involving training and ordering beasts to perform certain tasks.
Level-Up Bonus: +1 round to beastial link
Gear:

Berserker

Unleashes rage upon enemies when imbibing in certain narcotics.
Ability - Primordial Rage: Negate negative effects of narcotic, instead entering a rage for the 1d6+1 rounds.

Tough it Out: -2DR on [STA] against any adverse affects.
Level-Up Bonus: +1 round of Primordial Rage
Gear:

Burglar

Adept at thievery.
Ability - Scoundrel’s Luck: Immediately pass [AGI] to pick a lock or disarm a trap, even if the check has already been failed.
Petty Thief: -2DR to checks involving picking locks, pickpocketing, and disarming traps.
Level-Up Bonus: +1 chance to immediately attempt to re-pick a lock without spending a turn.
Gear:

Busker

An innate talent to entertain and or heckle others, affecting their morale.
Ability - Your Reputation Precedes You: Redraw a Morale, Reaction, or Reputation check, taking the second result for better or for worse.
Fame/Infamy: -2DR to Morale, Reaction, and Reputation checks.
Level-Up Bonus: -1DR to Morale, Reaction, and Reputation checks.
Gear:

Harbinger

Summons deities, daemons, haints, and creatures from the unknown abyss.
Ability - Unwavering Domination: Advantage when drawing for a Tethering check.
Connection with the Abyss: -2DR to beckon, enter a covenant with, and tether summons.
Level-Up Bonus: +1 chance to immediately re-attempt a failed covenant or tethering check.
Gear:

Leadslinger

Has a natural affinity for single-handed firearms.
Ability - Fan the Trigger: Fire twice in one action, +2DR on second shot.
Pistoleer: -2DR when attacking with one-handed firearms.
Level-Up Bonus: # of rounds needed to reload decreases by 1.
Gear:

Mage

A student of one of the esoteric disciplines of sorcery.
Ability - Harnessing Chaos: Recast a failed [WIT] to cast a sorcery, accepting the second result.
Sorcery Discipline -2DR to checks to cast Sorceries.
Level-Up Ability +1 sorcery die. Gear: Staff (d6)

Pugilist

Trained in hand-to-hand combat.
Ability - Combo: Gain another hand-to-hand attack without using an action.
Iron Fist: Deal d4 damage unarmed and one die size higher with any fist weapons.
Level-Up Bonus: +1 damage to attacks made unarmed or with fist weapons.
Gear:

Warrior

A fighter that excels in melee combat.
Ability - Precise Strike: Gain Advantage on damage after a successful melee attack.
Art of War: -2DR on melee attack/block/dodge checks.
Level-Up Bonus +1 to melee damage.
Gear:

Zealot

Communes to their deity through prayer to ask for miracles.
Ability - Tend the Flock: Bestow effects of a blessing/prayer/miracle on 1d6 others.
Religious Fervor: Advantage when Communing with the Divine.
Level-Up Ability: +1 prayer die.
Gear: